So this one was doing for KBR or Catalyst Interactive, a military simulation company that uses CryEngine 3 based in Canberra. It involved me taking an existing high poly that was directly exported out of CryEngine & creating a LOD that was half triangle count & then furthermore to texture it. This was very fun, but my god was the mesh flow messy so that made it a bit of a challenge to fix.
Will post more work soon, making some hand painted environments for a iOS project I'm currently doing, so keep checking back!
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