Saturday 3 February 2018
VR Regatta
Updating the blog, here's a project that I contributed to over the past year and it's been released! Proud to be part of this team and really happy to the see the results. I specifically worked on a lot of the environment and prop art, along with some particle and design work along the way.
Tuesday 6 June 2017
Luge Project & Vehicle Animation Tests.
Here's some recent work I did experimenting with some art styles.
VehicleAnimationTest from Luke Pham on Vimeo.
LugeProject from Luke Pham on Vimeo.
Tuesday 22 March 2016
Hand painted low poly
Ah, I've been unfortunate in not updating this blog in a while. I've recently had a large chunk of my time free so I've updated quite a bit of the portfolio at least with different parts of work that I've done. I'm going to post the remaining stuff I have here because it's more or less just fun experimental hand painted stuff. Enjoy!
Sunday 27 October 2013
More Progress
Another update. Brought everything into Unity, here's what I got now to get cameras and vehicles animated, with particles and everything.
Thursday 17 October 2013
Progress!
Hey folks, got a little bit more done on the mining scene I've working on, the truck has been a long and steady process to model, unwrap, bake, texture etc, but at least I've got the first pass texture and composition up and going yay! Still plenty to do but enjoy folks. :)
Monday 7 October 2013
Hey folks, I've been lazy with updating this blog again. :( Working on a mining scene, making a Caterpillar 797B and planning getting it in engine, rigged with animations, I don't know whether to make it with Unity or CryEngine hmm. I'll figure it out later. Please note these are work in progress renders and they're done yet. Anyways, enjoy!
Thursday 18 April 2013
Deus Ex Scene
Sorry folks, haven't posted in a while it seems! Clearly I've got to keep this more updated otherwise what will that 1 guy who views my blog think?! Here's what I've been working on recently. This was done over the course of 2 and half weeks in my hours away from work, so realistically I'd say this probably took more like 7 days to create this scene. I wanted to demonstrate my current abilities by doing some personal scenes, as a lot of the stuff I do at work is all under non disclosure top secret military mumbo jumbo, bah! This was really fun to do after a long stretch of just doing odd assets here and there, it was good to really crunch down to finish something and assemble it in a scene. It's also taught me a lot more about planning,. like it's really important to get your block out and proportions right! If you use the grid properly, it'll make your life soo much easier. Anyways, keep updated as I'll be posting more arts soon!
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